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- // Server Name
- // Name that will appear on the server browser
- sv_hostname "Nameless Battle"
-
- // Game Type
- // 1 Free for All
- // 2 Team Based
- // 3 Round Based
- // 4 Objective
- // 5 Tug Of War
- set g_gametype 1
-
- // Health Drop
- // When enabled players will drop a health pack when killed
- set g_healthdrop 1
-
- // Realism
- // Toggles realistic mode
- set g_realismmode 0
-
- // Fast Run Speed
- // When checked, the speed at which players can run through levels is increased.
- // Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
- set sv_dmspeedmult 1.100000
-
- // Team Damage
- // Toggles friendly fire
- set g_teamdamage 0
-
- // Heal Rate
- // Determines how fast players heal when they use a health pickup
- set g_healrate 10
-
- // Max Players
- set sv_maxclients 16
-
- // Time Limit
- // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
- timelimit 0
-
- // Frag Limit
- // The score at which the player or team will win the current map.
- fraglimit 0
-
- // Map Rotation Time
- // This sets the maximum amount of time in minutes players will spend in a particular map.
- maprotationtime 0
-
- // Team Spawn Delay
- // This sets a delay in seconds between spawns. This is useful if you would like the
- // player spawned in batches, rather than one at a time
- set sv_team_spawn_interval 15
-
- // Round Reset Time
- // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
- roundlimit 0
-
- // Inactive Spectate
- // This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
- set g_inactivespectate 60
-
- // Inactive Kick
- // This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
- set g_inactivekick 900
-
- // Use Gamespy
- // To use GameSpy gaming service for internet-based multiplayer games.
- set sv_gamespy 1
-
- // Pure
- // Verifies that the files on the client are the same as those on the server.
- set sv_pure 0
-
- // Allow Vote
- // Enables players to call a vote.
- set g_allowvote 1
-
- // Flood Protect
- // Limits amount of text a player can type
- set sv_floodprotect 1
-
- // Force Team Spectate
- set g_forceteamspectate 1
-
-
- set dmflags 0
-
- set g_forceready 0
-
- set g_forcespawn 0
-
- // Invulnerable Time
- // Amount of time a player is invulnerable for after spawning
- set sv_invulnerabletime 3
-
- // Team Kill Warning
- // Amount of team kills before the player is warned
- set g_teamkillwarn 3
-
- // Team Kill Kick
- // Amount of team kills before the player is kicked off the server.
- set g_teamkillkick 5
-
- // Team Switch Delay
- // Frequency at which you can switch teams
- set g_teamswitchdelay 15
-
- // Gravity
- set g_gravity 512.000000
-
- // Allow Join Time
- set g_allowjointime 30
-
- // Private Clients
- // Clients that require a password to join
- set sv_privateclients 0
-
- // Password
- // Allows you to set a password for the server
- set sv_privatepassword ""
-
- // Keywords
- // Keywords which allow browsers to filter servers.
- set sv_keywords ""
-
- // Net Port
- set net_port 12203
-
- // Minimum Ping
- set sv_minping 0
-
- // Maximum Ping
- set sv_maxping 0
-
- // Maximum Rate
- set sv_maxrate 0
-
- // Map
- // Starting map on the rotation.
- map "dm/mp_malta_dm"
-
- // Map Rotation List
- sv_maplist "dm/mp_malta_dm obj/mp_druckkammern_tow"
-